Exploring Fallout, Gaming’s Most Unexpected Small Screen Triumph

The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that fans were agreeably astonished by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's adventure.

We followed vault-dweller Lucy, trying to act with integrity and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's dogma and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wilderness.

Setting the Stage for a New Chapter

The debut season's conclusion revealed a major secret about those responsible for the global annihilation that condemned a population in bomb-proof bunkers for centuries. It also posed several enigmas unresolved for the upcoming chapter – and, now, anticipations are much greater.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.

“Starting the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the response to the show, so now people are coming in with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its creators insisted on real props and locations were fabricated, reflecting the improvised nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s tangible.”

In fact, virtually each creature you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, with the help of the game developers behind the franchise. This mutual respect for the lore is apparent in the end result.

The second season is being released on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will allow for a different weekly discussion, something the team themselves are excited to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”

Reginald Smith
Reginald Smith

A freelance writer with a passion for cultural studies and contemporary art, based in London.